
Somewhat inexplicably, the wilderness is laid out on a square grid, rather than the much more common hex grid, but beyond that it's a fairly typical wilderness high-power encounter areas are scattered across the map. Players are presented with a mystery and given a sandbox to explore in the form of the wilderness surrounding the Barony of Twolakes Vale. In "Death's Ride," however, it's apparent that TSR hadn't yet settled on that format instead, it reads like a high-powered Expert adventure.

Companion adventures tend to have more of a focus on politics and warfare. JB at B/X Blackrazor notes that while there is a blue dragon in the adventure, no one ever rides it as is shown on the cover. Furthermore, the cloud is spreading, and vague reports of unrest and mysterious disappearances are starting to trickle in from nearby baronies.Ĭan you discover the secret of Two Lakes Vale?ĬM2: "Death's Ride" (1984), by Garry Spiegle, was the second Companion-level adventure for Basic D&D. None have returned for the barony for weeks. Twolakes Vale is, after all, only a small barony on the far frontier of Ericall's domain.Īnd yet? The cloud is there, its nature and cause unknown.

Indeed, the king's forces are desperately needed elsewhere. This is not a petty problem to by solved by the armies of local nobility. King Ericall, worried about the security of his border and angered at the loss of tax revenues, has commissioned you, a delegation of powerful adventurers, to investigate. All communication with the barony of Twolakes Vale has ceased.
